
Hearts: Currency generated from "social interactions" (giving gifts).Gems are difficult to acquire in the game, and the player is encouraged to purchase them via their iTunes account. Gems: Used to buy rare ingredients or more prestigious items.Gold coins: The "basic" most easily acquired currency.There are three forms of in-game currency: Tables: Once brewed, a potion must be bottled and placed on a table.Ingredients: Each potion requires a unique collection of ingredients.Cauldrons: Potions can only be brewed in a cauldron.

Pocket Potions falls in to the category of "time management" games, where the player must manage the usage and timing of resources in order to grow their economic base.

Pocket Potions is a free to install, but generates revenue for Breaktime Studios by creating artificial shortages of in-game currency, which the player can relieve by purchasing in-game currency using real money from their iTunes account.
